L MR LORD ← ecosystem
MADNESS GAMES

14 sports.
One engine. One operator.

The sports-management sim franchise nobody dared to build — deep Football-Manager-grade systems across fourteen sports, all on Unreal Engine 5.6.

days
hours
min
sec
Kickstarter
Sep 15 2026
The roster

Fourteen titles, one shared core.

Lead title

Boxing Madness — the promoter sim.

Run a promotion: build fight cards, manage a stable, scout ~800 fighters across 17 weight divisions and 7 promotions. Day-loop to Saturday, step into an interactive fight with corner instructions, round simulation and a live visual ring.

~800
fighters
17
weight divisions
7
promotions
19.4K
lines of C++
🥊
MadnessCore — the shared moat

Ten systems. Built once. Run by all fourteen.

One plugin (~6.1K LOC) symlinked into every game. Build a system once, fourteen titles inherit it — that's the franchise moat.

Plus a sport-agnostic 2D match viewer and UnrealMCP — the bridge that lets AI drive the engine directly.